bogeyman m
Minmatar Republic
291
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Posted - 2014.07.01 15:49:00 -
[1] - Quote
John Demonsbane wrote:So, as we are talking about medium suit redesign for Charlie, the major topic has been the assaults, which I don't disagree with, as they are even more lost in the wilderness than logis are ATM.
But, if you ask me, there's no point to only reworking one branch of the medium frames, it's only asking for more balance problems.
First things first, I think we can all agree that some of the logi suits *coughamarrcough* need a slot rework and probably a buff to CPU and/or PG too, it's insane what I can fit on my Gallente scout compared to my Amarr logi.
Since I know the Amarr logi best, I propose another low (like the assault got), being set up as dual tankers makes zero sense. It also needs more PG.
But, aside from basic suit tweaks like the heavies and scouts already got, lets talk bonuses. A dual bonus system for the Assaults has been proposed and sounds like a good idea to me. So, how do you implement this for the logi suits? I see 2 options:
1) A second equipment bonus, either: - A bonus to a second equipment type only that is perhaps 50% of what you get with another suit, so say the Gallente logi would get 1/2 the bonus to rep tools that the minnie gets, and vice versa. (Idea stolen courtesy of pokey dravon)
- Or, my choice, a weaker secondary bonus to all equipment types, perhaps 20-25% of what the primary bonus is. Meaning, at level 5 of an Amarr logi, you would get the equivalent of all 3 other bonuses at level one or two.
2) The second option would be a more survivability-oriented bonus, like better base regen or bonuses to reppers or shield energizers. That sort of thing.
Discuss. Buff all things Minmatar and nerf all things Amarrian, because fck those guys.
Seriously though, I believe the biggest issue in current role balancing is that Gallente get an inherent armour repair (and no one else does). Remove that and you're not seeing 750 eHP Scouts with proto weapons (for example) anymore... Gallente would need to choose either/or for at least one of their many low slots.
Regarding slot changes for Logis, I like my Minmatar Logi as is. I don't know much about the other races other than the Amarr already get a huge bonus by carrying a sidearm, so no new slots for you!
Regarding equipment bonuses, I like the idea of giving each race both an active (rep tools or scanners) and a passive (uplinks or nanohives) equipment bonus with primary/secondary bonuses like you suggested. Maybe like this: Minmatar = rep tool (p) + nanohives (s) Amarr = uplinks (p) + rep tool (s) Gallente = scanner (p) + uplinks (s) Caldari = nanohives (p) + scanner (s)
For the equipment bonus amounts, I think we should take a broader view and include non-Logis in the math to promote (non-slayer) Logi role positioning vs other suits. Maybe something like: Logi primary race bonus = +30% Logi secondary race bonus = +20% Logi non-race bonus = +10% Non-Logi equip bonus = 0%
Duct tape 2.0 ... Have WD-40; will travel.
Cross Atu for CPM1
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